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Captainjamul

Captain Jamul

Jamül is the designer, programmer, graphic artist and occassionally sound and music artist for the majority of games from Hamumu Software (formerly Jamül Software). The nickname 'Jamül' (pronounced ha-mool) came about as a playful way to alternatively pronounce the surname Hommel.

World Creation[]

Jamül has also made many worlds, under the name Hamumu. Most of the worlds designed by Hamumu tend to be of the highest quality and also set the standard for design practices.

Development Tools[]

In the earlier days, Jamül had a list of what he used to produce the games:

How do you make these games? The products used to make our games include:

  • Microsoft Visual C++ 6.0 (compiler and development environment)
  • 3D Studio release 4 (nope, not Max! 3D modeler)
  • Autodesk Animator Pro (paint/animation program)
  • Paint Shop Pro (paint program)
  • Cool Edit 2000 (sound editor)
  • Making Waves (music program)
  • Notepad (text editor)
  • Wordpad (when files get too big for Notepad)
  • Word (when we want to make fancy looking files)
  • Works Spreadsheet (to make charts to motivate work)
  • An actual notepad or twenty (to jot down notes and remember sprite numbers)
  • pens and pencils (work well with the actual notepads)

Later he would upgrade from 3D Studio to 3D Studio Max (as shown in Behind The Dumb), and also mentioned in a 2003 blog post:

I've also put in the characters of two of the three contest winners. You don't get to see them until the game is out though! The third one is tougher because it requires original artwork and it's my first real project in 3DS Max, which is a challenge and an experience. It's fun though![1]

Jamül has confirmed he still uses Paint Shop Pro to this day for pixel art and not Aseprite.

Office[]

Jamül's office has undergone many changes throughout the years. Originally he had some figurines that stood atop his monitor:

Guido and pals

Guido & friends

Atop the computer are Guido the tiger, a rather overweight Pikachu, and a Furby Buddy. These are key elements in game creation. Mostly I yell at them, not so much when things go wrong, more often out of joy when things work. They watch me, ever vigilant. Always watching, always watching.[2]

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