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The shop in Kid Mystic can be accessed in each of the four chapters via a hut labeled with "SHOP" somewhere in the hub.

Locations[]

Chapter 1: In the upper left corner of the lower right town. You can't miss it.

Chapter 2: Center of the map, simply follow the dirt path, may require trial and error.

Chapter 3: Can only be accessed after completing the level "The Gatehouse" to open the gate. It is located inside the castle, top left.

Chapter 4: In the lower left corner, at the left end of the wide tunnel at the bottom.

Items[]

Name Price Description Effect (if different) Type
Paper Hat $0[1] N/A 0 Defense Equipment
Felt Hat $30 Mmmm, soft. This hat offers slightly better protection than the paper hat. 1 Defense Equipment
Moon Hat $120 The magical moon emblem offers superior defensive capability. 3 Defense Equipment
Checkered Hat $400 For some reason, putting a checkered pattern on the hat makes it even more durable. 5 Defense Equipment
Steel Hat $2000 This hat is metal. It doesn't get much better than that. 8 Defense Equipment
Pointy Hat $1000 These handy spikes attach to your hat and fire at enemies anytime you are hit. Shoots low damage spines in all directions on hit. Attachment
Balsa Staff $0[1] N/A 2 Fireball Damage Equipment
Pine Staff $70 The wood of the pine tree generates a more powerful fireball than ordinary balsa wood. 3 Fireball Damage Equipment
Oak Staff $180 Oak wood offers still better magical power. 5 Fireball Damage Equipment
Ironwood Staff $600 Ironwood is the most magical of woods. Highly recommended! 7 Fireball Damage Equipment
Mystical Staff $3500 This staff isn't even made of wood. It's made of amazing magical stuff, though we don't know what. 10 Fireball Damage Equipment
Orb Compass $400 This handy compass points the way to the nearest orb or fairy, if you haven't gotten one in a while. Attachment
Orthopedic Boots $0[1] N/A 4 Max Speed Equipment
Leather Boots $20 Much more comfortable than orthopedic boots. 5 Max Speed Equipment
Doc Merlins $100 All the rage with the kids up in Seattleton. The rubber soles of these boots will help you run faster. 6 Max Speed Equipment
Lucky Boots $250 They appear to be ordinary boots with yellow stars, but by sheer luck, they'll help you move really fast. 7 Max Speed Equipment
Air Lancelots $2000 Special air coils make these boots decrease your weight, causing you to move at incredible speed. 8 Max Speed Equipment
Chicken Feathers $350 Attach these to your boots to show your true colors. Then you can run away from any battle without penalty! Allows you to run away from a monster battle, keeping any XP and coins you earned.[2] Attachment
Heart Pendant This pendant will double your maximum life! You can't beat that. Also affects HP gain on level up. Equipment
Moon Amulet This amulet doubles your maximum mana. And it really brings out your eyes too! Also affects MP gain on level up. Equipment
Lantern This will really assist you in exploring dark areas. Increases light radius from 5 tiles to 10 tiles[3] when in a dark area. Equipment
Bouncy Crystal $2200 This crystal attaches to your staff, making your fireballs bounce off of enemies and hit others! Every "Bounced" Fireball does half of normal damage.[4] Attachment
Shootin' Socks $700 With these comfy socks on, you'll be able run [sic] around while you launch fireballs! Halves speed when shooting or just holding down fire. Attachment
Soul Pendant $900 This pendant regenerates your health slowly over time. 1 HP every 2 seconds Attachment
Sun Amulet $750 This amulet makes your magic slowly regenerate. 1 MP every 2 seconds Attachment
Light of Wisdom $1500 This incredible orb actually makes you learn faster! With it, you will level up more quickly. 1.5 * XP Attachment
Magnetic Headband $450 This headband will attract coins toward you from a distance, making collection quite succulent! Stacks with Grabby Fairy Attachment

Notes[]

  1. 1.0 1.1 1.2 These are the default items you get in a New Game.
  2. Dying lets you keep everything with or without the Chicken Feathers. There is no way to keep XP and coins in a normal level without completing it!
  3. Measurements include the center tile - the one you're standing on - counting outwards. Light stops at any wall. Measurements taken without using fancy lighting. Fancy lighting may have a slightly different radius.
  4. Using this, one fireball can hit a theoretically infinite amount of times (given at least two enemies), but every hit after the first bounce does 50% of normal damage. Note that "bounce" does not include bouncing off walls with the Reflect Gem.
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