This page is for the Spells in Kid Mystic.
Various spells can be learned by obtaining spell books. There are 18 spell books in all, at an average of four or five spellbooks per chapter. The 19th spell, Armageddon, can only be learned when you complete the Armageddon Sword. As there are only 10 'spell slots', nine of the spells learned are upgrades from previous spells. Most spells improve in certain ways the higher level you are.
Name | Mana Cost | Effect | Player Level Effect | Hotkey |
---|---|---|---|---|
Energy Barrage | 1 | Fires a single bullet that does one point of damage |
+Rate Bullets: 1: 1 36: 2 |
1 |
Dragon's Flame | 2 | Fires a small blast of napalm that can pass through several enemies and linger on walls before dissipating. |
+Range +Rate |
2 |
Seeker Bolt | 7 | Launches a large bulbous red bolt that travels slowly from the caster for a second, then speeds up and heads for the nearest enemy. The bolt will explode after a short period of time, damaging any enemy near it. |
+Speed +Rate |
3 |
Ice Blast | 10 | The caster conjures a wall of smoke that freezes most enemies that comes into contact with it. However, only certain enemies are affected, and enemies do not stay frozen indefinitely. In addition, no damage is done. |
+Range +Time: about (Level * ) seconds |
4 |
Inferno | 25 | The caster creates a chain of large explosions that circle him, severely damaging enemies caught in the blast radius. |
+Speed Bullets: (explosions) 1: 0[1] 4: 1 8: 2 12: 4 20: 6 24: 7 28: 8 36: 10 40: 11 44: 12 48: 13 |
5 |
Summon Ptero | 20 | The caster summons a small pterodactyl which circles the player and attacks nearby enemies with a small, needle-like projectile that does 3 damage. The pterodactyl has a limited amount of health and will dissipate when it takes sufficient damage. While holding down the spell cast button will summon multiple pterodactyls, no additional pterodactyls will be summoned if the monster limit in the level has been reached, although the effect and MP drain from casting the spell will still occur. | +Rate | 6 |
Stoneskin | 30 | The caster conjures a coat of brown stone on himself, which halves the damage of attacks. Has the ability to completely nullify attacks of 1 damage per hit. Lasts a limited amount of time. | Time: about (Level *
) seconds |
7 |
Berserk | 30 | Doubles the caster's movement speed for a certain amount of time. Using the spell repeatedly extends the amount of time the caster is able to move at double speed. | Time: about (Level *
) seconds |
8 |
Healing | 20 | Heals the player for life points equal to their level. For example, at level 18, this spell will restore 18 HP. | HP healed = Level | 9 |
Energy Storm | 2 | Fires bullets that do one point of damage in each of the eight compass directions. | +Rate | 1 |
Liquify | 15 | Fires multiple walls of flame that spread out from the caster. |
+Range Bullets: (walls) 1: 1 15: 2 30: 3 45: 4 |
2 |
Seeker Swarm | 10 | Similar to the Seeker Bolt spell, only that it launches three bolts. |
+Speed +Rate |
3 |
Ice Beam | 12 | The caster fires a large blue beam that can pierce through enemies and freeze them for a certain amount of time. | Time: about (Level *
) seconds |
4 |
Hyper Inferno | 35 | When this spell is cast, the area surrounding the caster is ignited and will burn for two seconds, after which the area surrounding the caster is filled with multiple explosions. | Seemingly not affected | 5 |
Summon Golem | 30 | The caster summons a Grumpy Golem in front of him. The Grumpy Golem follows the caster and attacks nearby enemies by pounding the ground with a single strike from its arm, doing 30 damage. Holding down the spell cast button results in the spell being cast repeatedly, but the pre-requisite is that there must be sufficient space (two horizontal tiles by two vertical tiles) directly in front of the caster in order for any more Grumpy Golems to be successfully summoned (and in the eGames version only, the MP drain from casting the spell will still occur even if no Grumpy Golem was successfully summoned). Also note that while summoned Grumpy Golems have much more health than pterodactyls, they will take damage even if they are not attacked. | Seemingly not affected | 6 |
Steelskin | 40 | The caster conjures a coat of silver steel on himself, which cuts damage into an eighth of normal. This has the ability to completely nullify attacks of 7 damage or less per hit. Doesn't last as long as Stoneskin. | Time: about (Level *
) seconds |
7 |
Insane Rage | 45 | When used, it doubles the player's movement speed for a certain amount of time. In addition, the player leaves a short trail of flames when he moves, damaging any enemy behind him. Using the spell repeatedly extends the amount of time the caster is able to move at double speed. | Time: about (Level *
) seconds |
8 |
Life | 40 | Heals to full health, regardless of level. | Not affected | 9 |
Armageddon | 128 | This spell can only be learned by collecting the four pieces of the Armageddon Sword. This spell has two variants depending on the version of Kid Mystic that is installed. In the eGames version, casting Armageddon causes the ground to ignite at random positions for approximately sixty seconds. In the Hamumu Software version, casting Armageddon causes several massive meteors to rain down on the entire screen for ten seconds, each one exploding violently on impact with the ground and dealing huge amounts of damage to all enemies caught in the explosion. Both variants cause the ground to shake, making navigation a little harder. As this spell normally uses up the maximum amount of mana points available to the player in the game, it cannot be used in succession unless the player is using the Cheapy Fairy. | Seemingly not affected | 0 |
- ↑ Note that if you somehow get a hold of this spell before level 4, then casting it will crash the game.
Almost all spells can theoretically be cast at level 1 if you purchase the Moon Amulet and equip Cheapy Fairy. However, it is impossible in practice as most of the spells are in future chapters, which require you to beat a boss and at least a few monsters, which will give you XP. Even in chapter 1, the Egg Sac must be defeated to obtain Seeker Bolt. This will instantly level you to 3. Armageddon is the only spell that requires a higher level even with cheating; Level 18 is necessary for casting.