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DANGER!
The information on this page is experimental, and may cause damage to your savegames or other files. Backup all saves, and keep your installer file or backup ready.

It is possible to create new worlds for Loonyland: Halloween Hill through the Loonyland Editor update, released July 7, 2009 by Jamul. The Loonyland and Loonyland 2: Winter Woods Collector's Edition editors are extremely similar.

Getting the Editor[]

The Loonyland Editor is available on the My Downloads page for anyone who is logged in to Hamumu and owns Loonyland.

If your Dumb Account does not have Loonyland registered, but you own the Loonyland 2: Winter Woods Collector's Edition, you can use Loonyland 2's editor to make Loonyland worlds. Monsters from Loonyland 2 can be placed in a world and are then converted to the same-numbered monsters from the first Loonyland, however some monsters will crash the game if placed in a level. This is not recommended now that the Loonyland Editor update is available.

Playing Your Worlds[]

Loonyland comes with no feature to select a custom world to play. To play custom worlds you must overwrite one of:

  • loony.llw or remix.llw if it is an adventure world
  • ball.llw for a Loony Ball world
  • bowl.llw for a Bowling world
  • boss.llw for a Boss Bash world
  • survive.llw for a Survival world

Be sure to make a backup before overwriting any of these!

Using the Editor[]

You are viewing information about Loonyland 1 editing. Some information is specific to certain games, indicated by the icons.

The following information needs to be added to this page:
Dr. Lunatic derivative editing needs a lot of work almost everywhere


Basic Controls[]

  • Move around using the 8, 4, 6 and 2 keys on the number pad, when Num Lock is on.
  • Delete things by pressing backspace while hovering over them.
  • Shift + W, A, X, D to resize a level.

Tagging[]

Tagging is an important part of making things work as you want in Loonyland 1 and 2. The tag number is at the bottom-middle of the screen, and this is changed up and down by pressing ' (apostrophe) and ; (semi-colon). You place a tag on the highlighted square by pressing t. Tags can be used in specials for many things, and monsters take on the tag of the square they are placed on.

There are several tags with global significance in both Loonyland and Loonyland 2. These are:

  • A square tagged 255 is impassible to non-player monsters (in Loonyland 2, monsters will not be randomly placed here)
  • A square tagged 254 is impassible to unfriendly monsters (goodguys can still pass over it)

Specials[]

All of Kid Mystic, Dr. Lunatic, Loonyland, and Loonyland 2 support Specials. These are used for many different effects, including transportation between levels and a variety of other things such as signs and collectibles. Triggers are conditions that cause a special to be activated, and Effects are what happens when the special is activated.

The 'Multiple Uses' special flag allows a special to be triggered more than once. The 'Show Message' special flag causes the special to show a message upon being triggered.

There are two brands of specials: Loonyland and Loonyland 2's more complex setup, owing to tags, and the simpler setup of Kid Mystic and the original Dr. Lunatic. In Kid Mystic and Dr. Lunatic triggers lack the other number, x, and y parameters, and effects lack the tag parameter (only the Loonyland games use tags). The names of certain triggers and effects are also different between the two brands.

Triggers[]

Name When it occurs Trigger value Other value (LL/LL2 only) Trigger X&Y (LL/LL2 only) Games
Player step When the player steps within an N-tile diamond around a tile. Defines N. None. None.
Enemy step When an enemy steps within an N-tile diamond around a tile. Defines N. None. None.
Player within N tiles When the player is within an N-tile diamond around a tile. Defines N. None. None.
Passed N levels When the player has passed N levels in that world/chapter Defines N. N/A N/A
Have all keychains Dr. Lunatic: When the player collects all Keychains in a world. Kid Mystic: When the player collects all Armageddon Sword pieces (?) None. N/A N/A
Kill all monster N When there are no monsters of number N alive. Defines N None. None.
Have N brains Dr. Lunatic: when the player has N zombie brains. Kid Mystic: When the player has N mystic orbs. Defines N N/A N/A
Shoot item/wall When an item or wall has been shot (good or evil shots) None. None. None.
Chain off neighbor special When a special in one of the four adjacent tiles is triggered None. None. None.
Once every N seconds Special triggers once every N seconds Defines N None. None.
Random (N% per second) Special triggers at a chance of N% every second. Defines N None. None.
Have Lunacy Key When the Lunacy Key of the world has been collected. None. N/A N/A
Kill one monster N When one monster N gets killed. Defines N N/A N/A
Floor N is here When a tile is terrain N. Defines N N/A N/A
Var N = N2 If variable N is equal to N2 Defines N Defines N2 None.
Var N != N2 If variable N is not equal to N2 Defines N Defines N2 None.
Get Item When the player collects an item at a tile Defines item None. Defines the tile
Delayed Chain A delay after a special in one of the four adjacent tiles is triggered Defines delay, in seconds None. None.
Item Here When an item is on a tile. Defines item None. Defines the tile

Effects[]

Name What it does Effect value Target X&Y Target tag (LL/LL2 only) Games
None Nothing. None. None. None.
Teleport Teleports either the player or a monster to a location - I believe monsters will teleport only if the trigger is "enemy step", otherwise it's the player Unknown Location of teleportation Presumably monsters of this tag?
Summon Summons a monster of type N. Defines N. Summon location. Presumably summoned at tagged locations?
Zap Wall Turns the wall of identical touching tiles into a floor of tile N. Defines N. Wall location. Unknown
Make Wall Turns the floor of identical touching tiles into a wall of ?? Defines N. Floor location. Unknown
Toggle Wall Turns the floor/wall of identical touching tiles into a wall/floor of ??. Use "multiple use" to enable walls and floors toggling back and forth each time the special is triggered. Defines N. Floor/wall location. Unknown
DropItem Drops an item of type N. Defines N. Item location. Unknown
Please fill me in! Please fill me in! Please fill me in! Please fill me in! Please fill me in! Please fill me in!

Special Tags[]

Tags, just like in Loonyland 2, control various things, such as villagers, floors, walls, or even items. Floors/walls/items can be tagged with a certain number so that a special zaps/changes those tagged floors/walls/items. Tiles tagged 255 are impassable to monsters (expect Loony). The most useful of all are Villagers tags! Those change what the Villagers say, and some of those tags even make those Villagers give quests to complete! Here is the complete list of these tags:

  • 0 - Says "It's a lovely day, eh?"; acts like Zombiton Villager when requirements are met
  • 1 - Same as 0
  • 2 - Tree Trimming Quest Man
  • 3 - Save Halloween Hill! Quest Girl
  • 4 - Biff
  • 5 - Bonita Barrel
  • 6 - Kinyova
  • 7 - Scaredy Cat Quest Girl
  • 8 - Zizwalda
  • 9 - Rocky Cliffs Bridge Guard
  • 10 - Farmer
  • 11 - Benny
  • 12 - Zombiton Villager (Used in Bar)
  • 13 - Zombie Stomp Quest Man
  • 14 - Silver Bullet Quest Man
  • 15 - Gloomy Cavern Girl
  • 16 - Non-Crazy Larry
  • 17 - Larry's Wife
  • 18 - Mary Louise Anna Marybell
  • 19 - Zombiton Villager
  • 20 - A Messy Cabin Man
  • 21 - Kwala Zalawash
  • 22 - Hot Pants Guy (Remix)
  • 23 - Arms Dealer (Remix)

The following tags are dialogues used by non-villagers. They can be used with villagers, but are normally activated by other means.

  • 231 - Mecha-Bonkula defeated
  • 232 - Mecha-Bonkula
  • 233 - Mini-Frankenjulie
  • 234 - Larry boss defeated
  • 235 - Larry boss
  • 236 - Happy Stick Witch
  • 237 - Count Bonkula defeated
  • 238 - Count Bonkula
  • 239 - Toasty The Elder
  • 240 - Drippy The Elder
  • 241 - Stoney The Elder defeated
  • 242 - Stoney The Elder
  • 243 - Gusty The Elder
  • 244 - Farley
  • 245 - Swamp Gas Cavern Intro
  • 246 - Silver Weapon
  • 247 - Gloomy Cavern Girl (Lockpick)
  • 248 - Gloomy Cavern Girl (Rescued)
  • 249 - Polterguy
  • 250 - Ghostbusting
  • 251 - Frankenjulie
  • 252 - Electro-Gate (Under The Lake)
  • 253 - Curse The Darkness Intro
  • 254 - Swamp Gas Cavern Need Torch
  • 255 - Sticky Shoes Intro

Variables[]

The following information needs to be added to this page:
Most of the rest of the variables


Like in Loonyland 2, many of the specials in Loonyland work with variables. Each variable can hold a value from 0 to 255, though 0 and 1 are the most common. Unlike Loonyland 2, most variables are set manually by specials rather than when items with specific tags are picked up. Certain variables correspond to quests or inventory items, and may have special actions taken upon being set.

  • 00-19: Has a particular Super Heart been obtained?
  • 20-29: Has a particular Damage Upgrade been obtained?
  • 30-39: Has a particular Arrow been obtained?
  • 40-49: Has a particular Pants been obtained?
  • 50-69: Quest started variables. These pop up the "Quest Started" messages.
    • 50: Save Halloween Hill
    • 51: Tree Trimming
    • 52: Scaredy Cat
    • 53: Sticky Shoes
    • 54: Mushroom Hunt
    • 55: Picking Daisies
    • 56: Curse The Darkness
    • 57: Zombie Stomp
    • 58: Smashing Pumpkins
    • 59: Mystery Lake
    • 60: Beneath The Lake
    • 61: Happy Stick?!?
    • 62: A True Hero
    • 63: Silver Bullet
    • 64: Hairy Larry
    • 65: Ghostbusting
    • 66: The Haunted Tower
    • 67: The Last Gate
    • 68: The Rescue
    • 69: The Collection
  • 70-89: Quest completed variables. These pop up the "Quest Completed" messages.
    • 70: Save Halloween Hill
    • 71: Tree Trimming
    • 72: Scaredy Cat
    • 73: Sticky Shoes
    • 74: Mushroom Hunt
    • 75: Picking Daisies
    • 76: Curse The Darkness
    • 77: Zombie Stomp
    • 78: Smashing Pumpkins
    • 79: Mystery Lake
    • 80: Beneath The Lake
    • 81: Happy Stick?!?
    • 82: A True Hero
    • 83: Silver Bullet
    • 84: Hairy Larry
    • 85: Ghostbusting
    • 86: The Haunted Tower
    • 87: The Last Gate
    • 88: The Rescue
    • 89: The Collection
  • 90-99: Has a particular Mushroom been found?
  • 100-103: Has a particular Mystic Orb been found?
  • 104-110: Special weapons collected. These variables being set cause the item to appear in the player's inventory, monsters to drop them, and a message to appear
    • 104: Bomb
    • 105: Zap Wand
    • 106: Ice Wand
    • 107: Potted Cactus
    • 108: Boomerang
    • 109: Whoopee Cushion
    • 110: Fire Pants
  • 111: Has the player collected the Skull Key?
  • 112: Has the player collected the Bat Key?
  • 113: Has the player collected the Pumpkin Key?
  • 114: Has the player bought the Muck-Proof Shoes?
  • 115: Has the player received the stick?
  • 116: Has the player lit the torch?
  • 117: Has the Super Grow Fertilizer been received?
  • 118: Has the bar of silver been found?
  • 119: Has the player collected the Doom Daisy?
  • 120: Has the Ghostbusting Potion been received?
  • 121-128: Has a particular Vampire Bust been obtained?
  • 129: Has the lost cat been found?
  • 130-135: Has a particular Super Gem been obtained?
  • ???
  • 150-153: Has a particular Mystic Orb been placed?
  • ???
  • 156: Has the Underground Tunnel bridge been drawn yet?
  • 157: Has the Dusty Crypt been cleansed?
  • 158: Has the Musty Crypt been cleansed?
  • 159: Has the Rusty Crypt been cleansed?
  • ???
  • 163: Has the Vampy Land switch been flipped?
  • 164-167: Has a particular Bat Statue been obtained?
  • 168-171: Has a particular Bat Statue been placed?
  • 172-179: Has a particular Vampire Bust been placed?
  • ???
  • 181-188: Has a particular Monster Doll been collected?
    • 181: Bat
    • 182: Bonehead
    • 183: Froggy
    • 184: Ghost
    • 185: Mummy
    • 186: Swampdog
    • 187: Vampire
    • 188: Werewolf
  • 189: Has the Reflect Gem been received?
  • 190-197: Has a particular Monster Doll been turned in to Mary?
    • 190: Bat
    • 191: Bonehead
    • 192: Froggy
    • 193: Ghost
    • 194: Mummy
    • 195: Swampdog
    • 196: Vampire
    • 197: Werewolf
  • 198: Has the switch in Zombiton been flipped?
  • ???
  • 203: Has the toll for the Rocky Cliffs bridge been paid?
  • 204: Is the Castle Vampy IV portal open?
  • ???
  • 206-209: Has a particular vampire elder been defeated?
    • 206: Has Gusty The Elder been defeated?
    • 207: Has Stoney The Elder been defeated?
    • 208: Has Drippy The Elder been defeated?
    • 209: Has Toasty The Elder been defeated?
  • 210: Has Under The Lake been cleared?
  • ???
  • 240: Have the Vampire Busts been returned?
  • 241-243: Bonkula Boss Switches
  • 244: Have Bonkula's curtains been opened?
  • ???

Different World Types[]

There are different 'types' of worlds in Loonyland. These are adventure worlds (loony.llw and remix.llw), Loony Ball worlds (ball.llw), Bowling worlds (bowl.llw), Boss Bash worlds (boss.llw), and Survival worlds (survive.llw). Each type must be built in a certain way, and each type has its own quirks.

Adventure Worlds[]

The following information needs to be added to this page:
Special info about building an adventure world


Making an adventure world is very difficult if you don't know what to do. It is advised that you start off by editing loony.llw (or remix.llw). Learn the various tags by observing what happens in the game. (ex. The tagged zombies in the overworld dissappear when Zombie Stomp is completed, meaning any thus tagged monster in level 00 will dissapear after the quest is over.)

Loony Ball Worlds[]

Loony Ball worlds consist of five levels (00 through 04). In the original Loony Ball, these levels are titled Grassy Stadium, The Creepy Dome, Cryptic Fields, Slurpy Stadium, and Finale Field.

The monster placed at position (15, 07) becomes the goalie, and like any monster cannot pass over tiles tagged 255. The monster penalty box area should be tagged 3, and the blocks that are removed when the player is released tagged 1. The player penalty box area should be tagged 4, and the blocks that are removed when a monster is released tagged 2.

The following information needs to be added to this page:
Any of this hardcoded somehow?


The spectators are simply Villager monsters and do not use tags.

Bowling Worlds[]

Bowling worlds consist of a single level (00). In the original Bowling, this level is titled Luniton Lanes.

The tiles tagged 1 become the Pumpkin bowling pins. There should be exactly 10 of these. If there are less, it will be impossible to get every Pumpkin, and if there are more the search for tagged squares will stop after the tenth is placed. Tiles tagged 5 are where the obstacles may be randomly placed. Usable balls (or cats) will automatically be placed withing the range (015,014) to (015,018), and Mystic Orbs (item #44) may be placed elsewhere to provide one-use balls, however this ball will be treated as if it came from the ball dispenser, meaning the dispenser moves down when this ball is used (meaning you still only get 5 shots per round). All monsters other than Loony and the Pumpkin targets will disappear during play. If the ball passes onto the (xxx,002) line it is considered a gutterball.

Boss Bash Worlds[]

Boss Bash worlds consist of a variety of levels, each with a preset level setup. Boss Bash worlds are mostly unrestricted in their level design - monsters work exactly as placed, as do any items. The only limitation is that the player may not be able to play certain levels if they have not unlocked them by beating the corresponding boss. Boss bash levels "win" automatically when all monsters have been defeated.

The following information needs to be added to this page:
This section needs some work


Survival Worlds[]

Survival Mode is much like the Monster Attacks of Kid Mystic. The original survival world consists of seven levels (00-06), each titled Survival!. If less than seven levels are in the world when Survival Mode is played, Survival Mode will exit to the main menu when it tries to access a (randomly chosen) level number outside the provided range. If there are more than seven levels, only the first seven are considered for the random selection.

There should be several Bonehead (#02) monsters placed within each level; each one is changed to a different monster depending on the round of Survival (or Infinite Survival). All the original Survival Mode levels contain 11 Boneheads; if there are less, some may not appear, and if there are more, the game will crash. When all monsters have been destroyed, powerups will be placed at positions (014,015) and (015,015). When these are collected, the next round ensues.

List of Monster Type Constants[]

Similar to Loonyland 2, Loonyland 1 has a hardcoded association of monsters to numbers. HOWEVER, unlike Loonyland 2, Monsters are never generated by a text document specifying probabilty of spawning. Instead, the monsters are always preplaced, similar to how Villagers and bosses are preplaced in Loonyland 2.

Value Monster
000 None
001 Player
002 Bonehead
003 Redbone
004 Gangrene
005 Numbskull
006 Zombie
007 Bombie
008 Zombie Lord
009 Red Male Villager (Zombiton villager?)
010 Red Male Villager
011 Green Male Villager
012 Red Female Villager
013 Blue Female Villager
014 Yellow Female Villager
015 Ribbit
016 Croaker
017 Toad
018 Rag Man
019 Mummy
020 Pharaoh Faucet
021 Grand Pharaoh
022 Terror Tree
023 Swamp Stump
024 Dingbat
025 Gargoyle
026 Vamp Bat
027 Dogboy
028 Wolfman
029 Dire Wolf
030 Larry (starts off in wolf phase)
031 Swampdog
032 Bog Beast
033 Shambling Thing
034 Ghost
035 Shade
036 Banshee
037 Pumpkin (dark)
038 Pumpkin (normal)
039 Pumpkin (light)
040 Vamp Jr.
041 Bloodsucker
042 Draculite
043 Vamp Lord
044 Happy Stick Witch
045 Playable Frog*
046 Tumblerock (CW)
047 Tumblestone (CW)
048 Tumblerock (CCW)
049 Tumblestone (CCW)
050 Lightball (Pulsating)
051 Lightball (Reverse Pulsating)
052 Lightball (Damageable)
053 Lightball (On)
054 Lightball (Off)
055 Bonehead-O-Matic
056 Frankenjulie
057 Frankenhand
058 Polterguy
059 Junk (Barrel)**
060 Junk (Table)**
061 Junk (Chair)**
062 Farley
063 Gusty the Elder
064 Stoney the Elder
065 Drippy the Elder
066 Toasty the Elder
067 Drippy Bubble
068 Playable Bonkula*
069 Playable Swampdog*
070 Playable Witch*
071 Count Bonkula
072 The Evilizer
073 Steam Pump
074 Playable Wolf*
075 Werwolf Loony (human form)*
076 Larry (starts in human phase)
077 Agent Skully
078 Summony the Elder
079 Harry
080 Frogurt
081 Torture Tree
082 Gasbat
083 Marsh Mutt
084 King Toot
085 Ghastly Stench
086 Bombie Lord
087 Mutant Pumpkin? (behaves as if no enemy is there, but should place a Mutant Pumpkin)
088 Redbone-O-Matic
089 Gangrene-O-Matic
090 Numbskull-O-Matic
091 Mini-Frankenjulie
092 Mecha-Bonkula
093 Playable Summony*
094 Ninja Girl*
095 Good Bombie
096 Horror
097 Arctic Wolf
098 Backup Bat
099 Healer
100 Croaker
101 Hot Dog

Monsters marked with an * behave like clones of the player when the matching character is used.

Monsters marked with an ** are DANGEROUS TO USE! They will crash Loonyland unless Polterguy is used near them!

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