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Arguably the most 'ambitious' world Devon created. It takes advantage of a lot of exclusive-supreme features including the bouncy tiles, partial palette swapping, using tiles for items, and the new underwater feature.

Drlsteamhack

The 'smoke' effect present on the overworld.

This was also the world Jamul commented on in a now-lost monthly newsletter when it was released regarding using clever features, as it was one of the first to use invisible tile swapping for simulating 'smoke'. The idea came about because a similar system is used in Kid Mystic for the huts. However, Supreme never had a facility to do it, except when a new item was spawned.

King tut's hut[]

Kingtutshuterror

A screenshot showing the issue of there being no lighting

This level was supposed to have had zero lighting so that all of the walls were not visible, but this was accidentally not applied after. It was named after a segment on a children's cartoon on a now-forgotten VHS.

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